AI Insights · Timothy · September 2021
Top Battlefield Commander Games Performance in South America Q3 2021
In Q3 2021, the top Battlefield Commander games on a unified platform in South America showed varied trends in downloads, revenue, and active users, with significant performances from titles like Clash Royale and Castle Raid!.
In the third quarter of 2021, the top Battlefield Commander games on a unified platform in South America demonstrated compelling trends in weekly downloads, revenue, and active users. Below is a breakdown of the performance of the top five games in this category, based on data from Sensor Tower.
Clash Royale from Supercell exhibited a notable performance in terms of weekly revenue, peaking at around $243K in the first week of September. Weekly downloads for this game fluctuated, with a high of approximately 239K in late June and a low of 183K in late August. The game maintained strong user engagement, with weekly active users increasing steadily from 12.3M to nearly 14M by the end of September.
Castle Raid! by VOODOO saw a significant surge in weekly downloads, especially in early August, reaching over 551K. Revenue for this game showed an upward trend towards the end of the quarter, peaking at around $137 in the last week of September. Active users also soared, with a peak of approximately 824K in mid-August, before stabilizing around 525K by the end of the quarter.
Art of War: Legions from Fastone Games HK maintained a steady weekly revenue, fluctuating around the $21K to $24K mark. The game saw a rise in weekly downloads, notably peaking at around 81K in the last week of September. Active users increased from approximately 324K in late June to over 502K by the end of the quarter.
Castle Crush: Epic Battle by Wildlife Studios showed consistent weekly revenue, hovering around $2.5K throughout the quarter. The game’s weekly downloads peaked at around 35K in early July but gradually declined to about 21K by the end of September. Active users followed a similar trend, decreasing from nearly 78K to around 60K.
Conquer the City: Tower War from JoyPuz, a relatively newer entrant, showed promising growth. Weekly downloads peaked at around 80K in early September, while active users increased significantly from approximately 26K in late August to over 166K by the end of September. Revenue, although modest, showed a gradual increase, reaching about $43 in the last week of September.
For more detailed insights and a comprehensive overview of app performances, visit Sensor Tower.